Match-3-system in 0.4 didn’t feel intuitive when it came to countering or instants (hard to keep track of what was used already or not), and using the match mechanics and…
1. Improved fate system: Tried to make all cards more desirable/usable by letting abilities & attacks be paid with cards in specific ranges. Introduced four ranges referred to as “levels”…
Overall goal was to make the game more streamlined, eventful and less prone to randomness. That’s mainly done by new resource system and scaling down on AP costs across the…